As mechanics and systems become more complex, it becomes more difficult to keep track of all of the moving pieces. The amount that a person is required to hold in their mind at any time is referred to as “cognitive load,” and generally speaking, all games should work to minimize cognitive load as much as possible. However, sometimes there is a needed complexity in order to achieve other effects, creating situations where a large amount of information needs to be managed at any given time.
In order to reduce this mental load, a designer can turn towards the concept of the board state.
Continue reading “Designing for Gamefeel: Board States”